Multiplayer Chat lets multiple users join a single conversation with your AVCodex agent. One link, one shared session, real-time. Useful for design reviews where the engineer, the PM, and the sales rep all want to interrogate the spec at once. Useful for client kickoffs where the integrator and the IT lead need the same answers without a five-email thread. Useful for trainings where new programmers learn against a shared agent that has the manufacturer docs loaded.
- A user clicks Start Group Chat in your agent's chat interface.
- A shareable link is generated.
- Anyone with the link can join the session (up to 50 participants).
- All participants see messages in real time as they're sent.
- The agent responds to the entire group in a single shared thread.
Multiplayer Chat is available on all plans. To enable it:
- Open your agent in the builder.
- Go to Build, then Behavior.
- Toggle on Multiplayer Chat ("Allow group chat sessions via shareable links").
A Start Group Chat button will appear in your consumer chat interface.
Creating a session#
When a user clicks Start Group Chat, they become the first participant with a generated display name and a unique avatar color. A shareable link and short token are displayed in a modal with a copy button.
Joining a session#
Recipients click the shared link or enter the token manually. They immediately:
- Join the conversation as a new participant.
- See the full message history up to that point.
- Get a unique display name and avatar color.
- Appear in the participant panel for everyone to see.
During the conversation#
| Feature | How it works |
|---|---|
| Real-time messages | Everyone sees messages instantly as they're sent. |
| Typing indicators | Shows who's currently typing. |
| Participant panel | View all active participants with names and colors. |
| Agent responses | Stream live for all participants simultaneously. |
| Join and leave notifications | Participants are notified when someone joins or leaves. |
Identity options#
- Anonymous. Users can join without signing in (auto-generated names like "Quick Panda").
- Authenticated. Logged-in users appear with their profile name or email.
Both types participate equally in the conversation.
Leaving and rejoining#
- Click Leave Group to exit.
- Rejoin anytime using the same link.
- If a connection drops, the participant has an 8-second grace period to reconnect before being marked as "left".
The agent operates at the session level, not per-user:
- One agent instance responds to the entire group.
- Messages from all participants go into a single conversation thread.
- The agent sees who said what and can reference previous context.
- Responses are generated once and delivered to all participants simultaneously.
- While the agent is responding, the input field is disabled for everyone to prevent conflicting messages.
There are no private or "whisper" messages in multiplayer mode.
| Scenario | Example |
|---|---|
| Design review | Sales engineer, programmer, and PM all interrogate the design agent loaded with Crestron, Biamp, and Shure spec sheets. |
| Client kickoff | Integrator project manager and the client's IT lead chat with the agent to align on signal flow, network requirements, and the commissioning plan. |
| New-hire training | Senior programmer walks two new hires through a Q-SYS Lua module library. The agent answers code questions on the side. |
| RFP war-room | Estimating, engineering, and the sales lead push an RFP draft through the agent for sanity checks before submittal. |
| On-site troubleshooting | A field tech and a remote programmer share a session while the room is open and the agent has access to the AS-built drawings. |
- Maximum 50 participants per session.
- Sessions use standard token billing (one AI response per message, regardless of participant count).
- No additional cost for multiplayer. It is included with your plan.
"Start Group Chat" button not visible?
- Verify Multiplayer Chat is enabled in Build, Behavior settings.
- The button only appears in the consumer chat interface, not the builder preview.
Participants can't join?
- Confirm the share link is copied correctly.
- Verify the session hasn't been closed by the creator.
- Sessions support up to 50 participants.
Messages not appearing in real-time?
- Check internet connection stability.
- Participants with poor connections may experience brief delays.
- The grace-period system handles temporary disconnections automatically.
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